3 walls in a room are projected with a strip of textures directly streamed form the graphic buffer chip of a ongoing game session of grand theft auto 5. the virtual space , the geometry on wich the textures lies on, is stripped away of its depiction of real dimensions and simplyfied to its raw information potential. the walls in the real space, the ones that get pr ojected on, inhabits this raw information and depict the real process behind the virtuality.
dimensions/ 220cm x 800cm x 0cm
materials/ 3 projectors, graphic buffer texture stream
duration/ 240min loop